Minggu, 12 Juni 2016

EARTH TITAN fbx Only




this package only includes the exported .fbx version of the Earth Titan. Geometry is 20144 Tris, Rig is 54 bones. Model has 1 material using up to 8192x8192 textures. 2 sets of textures can be used: 1/ Legacy ( diffuse, specular, illumination and normal) or 2 / PBR specular set up ( albedo, specular, glossiness, ambient occlusion, illumination, normal) This character has a set of 42 animations. You can check out this model in a real time (unity web player required, Firefox recommended, 75 Mb. uses 4096x4096 textures max for faster download) here: http://protofactor.biz/PLAYER/EARTH_TITAN.html

SKETCHFAB 3D VIEWER:

Animation list:
  • idleStand: 5 to 65
  • walk: 70 to 130
  • walk_RootMotion: 135 to 195
  • turn90_Right_RootMotion: 200 to 260
  • turn90_Left_RootMotion: 265 to 325
  • rightFootStompAttack: 330 to 430
  • leftFootStompAttack: 435 to 535
  • tunr90_Right_RightFootStompAttack_RootMotion: 540 to 645
  • tunr90_Left_LeftFootStompAttack_RootMotion: 650 to755
  • rightHandAttack: 760 to 850
  • leftHandAttack: 855 to 945
  • hands2HitCombo: 950 to 1095
  • handsSmashAttack: 1100 to 1180
  • hands3HitCombo: 1185 to 1380
  • hands2HitComboForward: 1385 to 1530
  • hands2HitComboForward_RootMotion: 1535 to 1680
  • turn90_Right_handsSmashAttack_RootMotion: 1685 to 1790
  • turn90_Leftt_handsSmashAttack_RootMotion: 1795 to 1900
  • turn90_Right_RightHandAttack_RootMotion: 1905 to 1965
  • turn90_Left_LeftHandAttack_RootMotion: 1970 to 2030
  • standGetHitFront: 2035 to 2095
  • standGetHitBack: 2100 to 2160
  • standGetHitLeft: 2165 to 2225
  • standGetHitRight: 2230 to 2290
  • standGetHitToIdleKneel: 2295 to 2390
  • idleKneel: 2395 to 2455
  • kneelAttack1: 2460 to 2520
  • kneelAttack2: 2525 to 2585
  • kneelAttack3: 2590 to 2650
  • kneelGetHit: 2655 to 2715
  • idleKneelToGoBackToIdleStand: 2720 to 2780
  • idleKneelGetHitToCollapseOnTheGround_RootMotion: 2785 to 2885
  • idleLayDown: 2890 to 2950
  • layDownAttack1: 2955 to 3015
  • layDownAttack2: 3020 to 3065
  • layDownAttack3: 3070 to 3170
  • layDownGetHitLight: 3175 to 3210
  • idleLayDownToIdleLayDownProtect: 3215 to 3240
  • idleLayDOwnProtect: 3245 to 3305
  • layDownGetHitHeavy: 3315 to 3360
  • idleLayDownToGoBackToIdleStand_RootMotion: 3365 to 3460
  • deathStanding: 3465 to 3630

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