OGRE with Native File





his package includes the native .max 2011 file as well as the exported .fbx version of the ogre. Geometry is 11104 tris total (ogre: 10562 tris / weapon: 542 tris and has 2 materials (ogre, weapon). Rig is 54 bones. you can check out this model in real time (unity web player required) here:http://protofactor.biz/PLAYER/OGRE.html



Animation list:
  • idleWeapon: 5 to 65
  • walkWeapon: 70 to 100
  • attack1Weapon: 105 to 140
  • attack2Weapon: 145 to 185
  • attack3Weapon: 190 to 235
  • 2HitComboWeapon: 240 to 300
  • 3HitComboWeapon: 305 to 390
  • stompAttackWeapon: 395 to 440
  • getHitWeapon: 445 to 470
  • walk3hitComboLoopWeapon: 475 to 565
  • strafeRightWeapon: 570 to 600
  • strafeLeftWeapon: 605 to 635
  • roarWeapon: 640 to 715
  • deathWeapon: 720 to 784
  • idleNoWeapon: 790 to 850
  • attack1NoWeapon: 955 to 890
  • attack2NoWeapon: 895 to 930
  • attack3NoWeapon: 935 to 985
  • 2HitComboNoWeapon: 990 to 1055
  • 3HitComboNoWeapon: 1060 to 1167
  • walk2HitComboLoopNoWeapon: 1170 to 1230
  • getHitNoWeapon: 1235 to 1260
  • stompAttackNoWeapon: 1265 to 1305
  • strafeRightNoWeapon: 1310 to 1340
  • strafeLeftNoWeapon: 1345 to 1375
  • roarNoWeapon: 1380 to 1454
  • deathNoWeapon: 1360 to 1524
  • walkNoWeapon: 1530 to 156
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